Portfolio

1st Year Games Programming Work

Below are some screenshots of the work I did over the first year of my course:

Shooting Range demo using the Unity3D engine showcasing effective collision detection using ray-casting implemented in C# scripting. Particle effects, different firing modes and a basic HUD are also implemented.
A game called ‘Snakey Takey’ written in C++ using the PRG Interactive API which runs on Windows and Linux. The aim of the game is to collect as much food as possible and successfully drop it off at the player’s trap door. Once food is dropped off, it takes 3 seconds for the door to close and the opponent can steal the player’s food during that time. The grey snake is the AI player which can collect food and also steal the other player’s food. The winner is declared when the timer is up or when an opponent collides with the player accidentally.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s