Below are some screenshots of the work I did over the first year of my course:
Shooting Range demo using the Unity3D engine showcasing effective collision detection using ray-casting implemented in C# scripting. Particle effects, different firing modes and a basic HUD are also implemented.A game called ‘Snakey Takey’ written in C++ using the PRG Interactive API which runs on Windows and Linux. The aim of the game is to collect as much food as possible and successfully drop it off at the player’s trap door. Once food is dropped off, it takes 3 seconds for the door to close and the opponent can steal the player’s food during that time. The grey snake is the AI player which can collect food and also steal the other player’s food. The winner is declared when the timer is up or when an opponent collides with the player accidentally.